How to simulate rotating space stations in VR with open source software.
Tom will discuss how to use open source software such as Godot, Blender, and other software to construct large rotating space stations in VR, with mostly accurate physics. Due to its immersion, VR is the best medium to explore physics effects of so called spin gravity. Also designing anything for a cylindrical landscape presents a number of interesting challenges. Fortunately, these can all be addressed with open source software.