(Please check back regurlarly for latest updates)

Wednesday April 2nd

09:30

Coffee, registration

10:00

State of Libre Graphics

We will kick off this year's event with a joint session that sums up all things that have happened in our wide landscape over the last year.

10:50

Nathan Willis

Where The Users Are

This is a statistical (but brief!) examination of the traffic patterns of the discussion forums, both web- and email-based, frequented by users of libre graphics software.

Still a free software journalist by day, open font designer by night

11:00

Roman Telezhinsky

Valentina Pattern Design Software

Valentina is a new open source project of creating a pattern making program, which allows designers to create and model patterns of clothing. This project began as a collaboration between a designer and a programmer who are in the same family. All project development is directed by constraints from designers and users of the software. This presentation will describe the Valentina project, how it came to be, how it's code is structured, and what it's future direction will be.

23 year old. In 2013 graduated university, live in Ukraine. Founder of Valentina project.
www.valentina-project.org

Slides

11:10

Brendan Howell

The Screenless Office

The Screenless Office is an artistic operating system for working with media, that eschews the use of a raster-based display. The goal of the project is not to produce techniques that can be justified in terms of speed and efficiency. Instead, the office seeks to describe an alternative phenomenology of everyday human interaction with media. The system is constructed using free/libre/open hard- and software components, especially for print, databases, web-scraping and tangible interaction. The talk will explain the artistic rationale and implementation choices, as well as show media-archeaological research and experimental results.

Brendan Howell was born in Manchester, CT, USA in 1976. He is an artist and a reluctant engineer who has created various software works and interactive electronic inventions. He currently lives in Berlin, Germany.
wintermute.org/brendan

11:20

Chris Murphy

State of Color Management

State of affairs in managing color: What's new, what's working, and what could be better, and things to look forward to.

Chris Murphy specializes in worldwide training and consulting in emerging color technologies and has extensive experience in implementing color management workflows, has been an instructor at the School of Visual Arts in New York City, and is co-author of "Real World Color Management".

Slides

11:40

On-going coding + ad-hoc meetings

Break

12:10

Susan Spencer, Roman Telezhinsky, Christine Neupert, Steve Conklin

Valentina Hackathon

Code sprint for Valentina patternmaking software.


www.valentina-project.org

Oliver Markowski, Timur Hairulin , Erkan Özgür Yılmaz

opensource renderfarm management AFANASY and project tracking tools STALKER and TACTIC

I just want to present an amazingly solid renderfarm management tool called AFANASY that is developed by Timur Hairulin from Russia. Since he cannot be there in person he gave me permission to present it. Additionally i would like to speak about open source production tracking systems that are used in visual fx and cgi production companies e.g. stalker, tank and RULES. RULES is also developed by Timur Hairulin. Stalker is developed by Erkan Özgür Yılmaz. Tank is a opensource toolkit for integrating the shotgun production tracking system into different commercial applications. shotgun is also a commercial product.

Oliver Markowski is currently working as a freelance cg supervisor and within the past 10 years he supported many well known german companies like Scanline, Pixomondo, Mackevision, Parasol Island and Topalsson with his skills as a cg supervisor, shading & lighting TD and pipeline developer.
www.fullblownimages.com

Christoph Haag, Femke Snelting

Operating Systems

The workshop is a visual brainstorm meant for designers, artist and developers from different backgrounds interested in alternative software workflows. Using operating systems as metaphor we try to imagine systems that are both structured and open. What kind of conditions are needed for collaboration and exchange? What granularity of modules do we need, and what possible connections can we make? We try to think not just about software, but extend to standards, fileformats and actual creative work.

Christoph Haag studied design at the Department of Hybrid Space/Academy of Media Arts Cologne. Approaching graphic design from the commandline and the commandline from a design perspective, he is currently extending usage into programming. Lives and works in Augsburg, Germany.
www.lafkon.net

Chris Murphy

End to end color management workflow

In this workshop attendees will learn how to implement a color managed workflow from capture to display to print. Emphasis will be on best practices and techniques that should apply to any application, although it's expected GIMP, Krita, and Scribus features will be touched on. Optional topics, interest and time permitting, can include negotiating a CMYK workflow, and contending with color on the web and mobile devices.

Chris Murphy specializes in worldwide training and consulting in emerging color technologies and has extensive experience in implementing color management workflows, has been an instructor at the School of Visual Arts in New York City, and is co-author of "Real World Color Management".

Minuette Le, Ulrike Gollner, Simon Worthington

Template This!

Our relationship to books are changing, impacting our process of creating, assembling, and disseminating new knowledge. Designers and developers are invited to participate in the development of Typesetr Academic - an open source typesetting and conversion software aimed at small, independent publishers dealing with scholarly texts. Participants will gain insights into single-source publishing and its complexities ranging from document structuring, metadata, or designing across multiple formats and distribution channels. After a brief demo and introduction, participants will explore possibilities and limitations of template creation through a paper prototyping activity.

Minuette Le and Ulrike Gollner are both design researchers working at the Hybrid Publishing Lab on Typesetr's development. Simon Worthington leads the Hybrid Publishing Consortium dedicated to research and developing open source publishing infrastructures as well as the co-founder of Mute Magazine.
hybridpublishing.org

14:10

Break

14:30

peter sikking

UI design for full GEGL integration in GIMP

Building on preliminary design work, this presentation further explores and outlines user interaction for non-destructive workflows in GIMP (based on GEGL). The starting point of this exploration is both simple and very demanding: how do we ensure that a majority of screen real-estate is reserved for what actually matter (the image), while dealing with, and managing, dozens—if not hundreds—of edits/manipulations to that image?

Slides, Slides

14:50

David Tschumperlé, Patrick David , Jérome Boulanger

A 2012-2013 retrospective of the G'MIC project : New features from artists/developers collaborations

A 2012-2013 retrospective of the G'MIC project : How highly collaborative work between developers and artists has led to many new open-source image filters for artistic manipulations, such as inpainting, sharpening/deconvolution, comics colorization, photographic film emulation, images to sketches, sprite packing, image denoising, and so on...

David Tschumperlé and Jérome Boulanger are senior researchers working in the field of image processing, at the CNRS institute (French institute for public research) in France. Patrick David is an american photographer, writing articles on open-source softwares for image processing techniques.
gmic.sourceforge.net

Slides

15:10

Jonas Öberg

Contextualizing Creative Works

The context of an image - where it's from, who created it and when - is important to be able to relate to an image. Sadly, most such information, even if it's included when publishing a work, is routinely lost when works change hands online. This talk introduces Commons Macinery, founded in March 2013 to build the infrastructure needed to retain contextual information about creative works.

Shuttleworth Foundation Fellow focusing on metadata for creative works. Previous Regional Coordinator for Creative Commons in Europe, lecturer in Software Engineering at the University of Gothenburg and co-founder of the Free Software Foundation Europe.
jonasoberg.net/

Slides

15:30

Artem Popov

Keeping metadata in remixed works

Today, most multimedia creation tools have little or no support for tracking metadata of individual project parts, such as layers, objects or clips. This talk will demonstrate a proof-of-concept implementation of keeping layer metadata in Gimp, discuss the challenges involved and how the process can be generalised to a wider range of tools.

Artem Popov is a developer at Commons Machinery, working on improving metadata support in digital media creation and publishing software.
commonsmachinery.se

Slides

15:50

Arno Sagawe, Rüdiger Heins , Janis Bullert

DialogueMaps: Creating Interactive Visualizations in learning or meeting contexts

At the University of Hamburg we initiate a new Open Source project called DialogueMaps. DialogueMaps is a web-based tool to edit, archive and present Interactive Visualizations in a collaborative setting (e. g. in seminars with group working or for presentations). On the LibreGraphics2014 we will articulate our idea: First, we want to describe our project goals (5 min). Further, we will present the software architecture of DialogueMaps (5 min), the using of 3rd party technologies in DialogueMaps, and the project infrastructure (5 min). In addition, we will take about our next step too reach a version 1.0 (5 min). After that we will show the application in a live demonstration. During the demonstration we will invite the podium to interact with us by using DialogueMaps too (10 min).

A. Sagawe, *27.12.76, 2 daughters. Since '99 I'm working with GNU/Linux and other Open Source software; Professional history: System Administration (LINUX/UNIX), Software Developer (JAVA) and Technical Consultant (Applications Server), Since '12 Research Assistant @University: Lüneburg & Hamburg.
dialoguemaps.sourceforge.net/

Slides

16:10

ginger coons, Ana Isabel Carvalho , Ricardo Lafuente

Beating the drums: Why we made gender an issue

Since 2010, Libre Graphics magazine has been showcasing high quality art and design made with F/LOSS. We've also been publishing articles which offer critical perspectives on art and design practice in F/LOSS and Free Culture contexts. In winter 2014, we published an issue called "Gendering F/LOSS." Building on years of discussion in diverse F/LOSS communities, we used the issue to look at the state of gender in F/LOSS art and design. In this presentation, we explain why we made gender an issue, literally.

ginger "all-lower-case" is a founding editor of Libre Graphics magazine and a vehement promoter of Free/Libre Open Source graphic design. She is also a PhD student in the Critical Making Lab and the Semaphore research cluster in the Faculty of Information at the University of Toronto.
libregraphicsmag.com

16:30

Break

17:00

Christian Stussak

SURFER - a real-time raytracer for algebraic surfaces

SURFER is an open source program to visualize algebraic surfaces in real-time. It was developed for an interactive installation at the IMAGINARY exhibition for the German Year of Mathematics 2008 and was then extended and used in more than 110 exhibitions in 23 countries: for museum installations, schools and home use. The program is a bridge between art and mathematics and can be used to create beautiful pictures while at the same time exploring and learning the underlying mathematics. To create an image you enter a polynomial equation, for example x^2 − x^3 + y^2 − z = 0. SURFER then immediately calculates the points in space that satisfy this equation and displays them using ray tracing and an optimized root finder. In this presentation the program is introduced with many examples and by means of the following video: http://vimeo.com/59006448

2001-2007 Studies in Computer Science (Univ. of Halle) 2007-2008 Software developer at IMAGINARY (SURFER program) 2008-2012 PhD student in Computer Science (Univ. of Halle, fields: Computer Graphics, Computational Geometry, Computer Algebra, Parallelization) 2012-... software developer at IMAGINARY
www.imaginary.org

17:10

Fridrich Strba, Valek Filippov, David Tardon

Document Liberation Project -- news from the reverse and straight engineering world

Over the years, our reverse and straight engineering endeavors that we presented in Vienna and Madrid grew into a full-blown community of engineers trying to preserve the digital legacy by reverse-engineering and implementing parsers for different proprietary undocumented file-formats. This talk will present successes in file-format coverage and give ways to contribute.

A Christian male, married with a wonderful wife and father of 3 children. Between 2007 and 2013 I was part of the SUSE LibreOffice team and I implemented/co-implemented several filters for reverse-engineered file-formats. Since September I am volunteer working on LibreOffice in my spare time.
fridrich.blogspot.com

17:30

Lasse Fister

The Multitoner: High quality grayscale image reproduction

Duo-/Tritone etc. are techniques used for high quality reproduction of grayscale images in i.E. offset printing, essentially it widens the gamut of the output device. A tool to create such 'multitone' images did not exist as FLOSS, so I wrote the Multitoner. I will describe how our need for the multioner emerged, explain some technical highlights of the implementation and show a demo of the tool.

I studied Visual Communication at the Bauhaus-Uni Weimar and work as a freelance software engineer. I do some libre graphics software projects: besides the type-design related library ‘ufoJS’ we started a project to create high quality books using exclusively FLOSS: https://silber-und-blei.com
graphicore.de

Slides

17:50

Johannes Hanika

wavelets for image processing

the talk gives a basic, as math free as possible, introduction to various kinds of wavelets, such as decimated haar wavelets, shift-invariant a-trous wavelets, and the connection to gaussian pyramids. additionally data-dependent wavelet bases such as edge-avoiding wavelets are shown (both shift-invariant and the a-trous case). some aspects of these bases when using them for image processing (soften/denoise/enhance local contrast) are discussed and the inner workings of darktable's equalizer (based on edge-avoiding a-trous wavelets) are explained using practical examples.

studied media informatics @ uni ulm, germany initiated the darktable project phd about 3d computer graphics researcher at weta digital, wellington, nz (worked on hobbit 1 + 2 etc) post-doc @ kit, karlsruhe, germany (3d rendering, light transport)
https://cg.ibds.kit.edu/hanika/index.php

18:10

Richard Hughes

Building an OpenHardware Spectrograph for Color Profiling in Linux

The OpenHardware ColorHug device provided an inexpensive way to calibrate and is now used by over 2200 Linux users. I will talk about a new project "ColorHug Spectro" which is a new device designed as an upgrade to the ColorHug. This new device features a mini-spectrograph with UV switched illuminants. This means it can profile all kinds of displays and printers to ensure we have a complete story for colour management. In the talk I will discuss the technology change, the higher price, and will explain what would be required to build a device with sufficient accuracy and precision. The slides will show a brief history of the project and also photos of early prototypes of ColorHug Spectro. Participants would be expected to know virtually nothing of colour theory.

Richard has over 10 years of experience developing open source software. He is the maintainer of GNOME Software, PackageKit, GNOME Color Manager, colord, and UPower. Richard works at Red Hat UK but also set up Hughski Limited in his spare time.
www.hughsie.com

18:30

Michael Zöller, Alex Dumitrache , Georg Hofstetter

Magic Lantern - Free Software on Your Camera

We present Magic Lantern, a free open software add-on for Canon DSLR cameras, that offers increased functionality aimed mainly at DSLR pro and power users. It runs alongside Canon's own firmware and adds a very diverse set of previously impossible functionality. With downloads in excess of half a million and tens of thousands of registered users, Magic Lantern has become one of the largest examples of collaborative efforts of users hoping to get the most out of their devices... by hacking them. Being a free, open source non-commercial project developed by enthusiasts, Magic Lantern is not endorsed by Canon in any way. Apart from giving an introduction of the project and it's collaborative structure, the talk will give an overview of features, focusing chiefly on photography work.

Born in 1982, Michael studied philosophy and religious studies at the university of Tübingen and received an SAE Audio Diploma in 2012 in Leipzig. He is currently head of the game art and programming departments at SAE Leipzig.
magiclantern.fm

Slides

18:50

Daniel Berrange

Tethered camera control and capture with Entangle

The presentation will start by demonstrating the core functionality in Entangle. It will then outline some of the ideas for future work to help users working on stop motion animation and/or astrophotography with DSLRs. It will finish by describing some of the challenges faced in maintaining the application. The aim is to attract potential new users and contributors to help the project grow.

Daniel is a long time open source developer, who has worked at Red Hat for 12 years. Daniel is lead architect of the libvirt project and maintainer and contributor to many other open source virtualization projects. An interest in digital photography lead to the creation of the Entangle project.
berrange.com

Slides

19:10

Break

20:00

Movie Night

Thursday April 3rd

09:00

Coffee

09:30

Chris Lilley

Coloured glyphs in OpenType

Exciting new capabilities for multicoloured glyphs are being added to OpenType. Possibilities include a stack of TrueType glyphs, each with a solid colour and opacity; raster-based (PNG) glyphs, in a variety of sizes; and a third outline format (besides TrueType and CFF) - SVG glyphs in Opentype which can include gradients, masking, filter effects and animation. All three proposals were approved at the San Jose MPEG meeting on 14 January (MPEG standarises Open Font Format, the standards version of OpenType). This talk will present the strengths, drawbacks and areas of applicability of each of the three new methods, primarily by way of examples. The state of early implementation efforts will ge discussed, and a call to action given for Free/Libre Open Source Software implementations.

Chris is a Technical Director at W3C, where he has workedfor 18 years, mostly on graphics (SVG, WebCGM, PNG), style (CSS) and fonts (@font-face, WOFF1, WOFF2). He chaired the SVG in OpenType community group.
www.w3.org/People/#clilley

09:50

Frank E. Blokland

(Development of tools for) present-day type design based historic patterns

Since 2007 I'm doing PhD research into the harmonics, patterns and dynamics in type (see also http://www.lettermodel.org). The theoretical models and measurements can be combined with descriptions of the underlying patterns and structures I distilled from the renaissance archetypes. This can be used for designing type using adjustable patterns based on the ones from the archetypes, and the usage of these patterns for the parametrization of type design. Consequently the relation between the craftsmanship-like application of patterns and what is considered a creative process can be analyzed.

Frank E. Blokland (Leiden, 1959) is type designer, founder of the Dutch Type Library, Senior Lecturer in type design at the Royal Academy of Arts in The Hague (since 1987), and Professor and Research Fellow at the Plantin Institute of Typography, Antwerp (since 1995).
lettermodel.org

10:10

Øyvind Kolås

0xA000 a font family

The story of a raster/pixel inspired font-family, from a prototype generated in one night; through a year of tool creation and improvement, constraint re-evaluation and design iteration - ending up with a generative design framework for constructing modular fonts. The 0xA000 font-family experiments with alternative workflows for generating fonts, sitting somewhere between ascii-art and metafont. The pipeline that will be detailed includes text editors, fontile, the UFO file format, kernagic, fontforge and ttfautohint.

Independent software researcher and artist. Digital media content and -tool designer, creating and improving and teaching technologies for expression and communication.
pippin.gimp.org/

10:30

Simon Egli, Nicolas Franck Pauly

Chicken & Eggs - Designing font families with Metapolator

Metapolator is a web-based parametric font editor. It provides a GUI for designing with UFO fonts and Metafont – a language for semi-algorithmic specification of typefaces. Metapolator was created out of the need to create large font families efficiently. Presentation of development process of the editor and showcase of typefaces produced with Metapolator

www.simonegli.com
metapolator.com/

10:50

Edward Trager

Hariphunchai: Designing a Tai Tham Unicode Font

In Buddhist monastaries throughout the Northern regions of Southeast Asia, the Tai Tham script has been used to preserve important religious and cultural texts in Sanskrit, Pali, and local Tai languages. In recent decades, there has been much interest both locally and internationally in preserving this important cultural heritage of the Tai peoples. Organizations such as l'École française d'Extrême-Orient (http://www.efeo.fr/lanna_manuscripts/) and the Digital Library of Lao Manuscripts (http://laomanuscripts.net/) have created online resources; and yet a high-quality Unicode-based Tai Tham is still lacking. Hariphunchai (https://sourceforge.net/projects/hariphunchai/) is my attempt to create a quality OFL-licensed Unicode Tai Tham font using an Open Source tool chain.

Moderator/co-organizer of the FLOSS Text Layout Summit at aKademy in Glasgow in 2007. I am also the author of the Fontaine font analysis program (https://sourceforge.net/projects/fontaine/) written for the OpenFontLibrary project (http://openfontlibrary.org/) and also http://unifont.org/keycurry/ .
tragerstudio.com

Slides

11:10

Loraine Furter

Specimen – a web project on open source fonts

This presentation launches the web platform SPECIMEN: a growing collection of graphic essays on contemporary open source typefaces. This project rethinks the traditional “neutral” form of specimens, choosing a specific layout and content in line with the history and cultural implications of each typeface, and the way in which it has been developed.

Loraine Furter is a graphic designer who recently met the open source approach, enriching her (graphical) practice and vision of creation. Thanks to that “outsider” or crossborder status, she is very sensitive to making bridges between different practices, different languages.
specimen.meteor.com/

Slides

11:20

Dave Crossland, Mikhail Kashkin

Font Bakery: Testing Quality

Font Bakery is a continuous integration server for fonts developed collaboratively using Git. In addition to a standard UFO compilation process, written in Python and driven by Fontforge, it offers a battery of tests that prove quality of sources and binaries, and point to future work to be done. This presentation will conclude with future possibilities and invite discussion about the future of collaborative type design. 100% Python, the build and tests are easy to modify and extend.

Already submitted
github.com/xen/fontbakery

Slides

11:30

Raphaël Bastide

Use & Modify: My font collection is yours

Use & Modify is a personal collection of libre fonts that will be hosted on usemodify.com. The aim of this project is to make a link a between contemporary typographic use by graphic designers, independent type designers, students and the libre font community. Use & Modify will be the missing link between Google fonts and Open Font Library. This will be the link I will send to all those people who ask me for a “cool and fresh libre font list”. Finally, this project focuses on font’s source files and on classification and a rich set of filters, licenses, completeness, people, style… At the moment the project is 80% completed, it will be achieved and online in time for the presentation.

Raphaël Bastide, artist and independent graphic designer, currently living in Paris. He studied digital art and typography in Brussels where he began to delete the proprietary software from his hard drive. He is involved in several collectives related to free culture, design and typography.
raphaelbastide.com/

Slides

11:40

On-going coding + ad-hoc meetings

Break

12:10

Timothée Giet

Creative ressources creation and management in Krita

This workshop will teach participants how to create all kinds of creative ressources in Krita to customize their tools. This covers creation and management of: -Workspace settings -Document templates -Brush presets -Brush masks -Patterns -Gradients -Color palettes -Vector shapes Participants will need a laptop with a graphic tablet and a recent Krita version installed.


www.timotheegiet.com

Elisa de Castro Guerra, Cédric Gémy

Floss Manuals Workshop

Floss Manuals Workshop. Workshop to invite people in documenting project. We will speak about what is "Liberathon", how organize it. After a little presentation about how we do.

Elisa de Castro Guerra and Cédric Gémy found Floss Manuals Francophone, a french non profit organization. Since 2011 we organize regurlarly Liberathon to creat and publish free books about free software, free culture and free / open hardware.
fr.flossmanuals.net

Mario Behling, GSoC students and mentors

Google Summer of Code Graphics Projects Meet Up

At this session we will share our experience about Google Summer of Code of graphics projects. Students and mentors will have the chance to meet at the session. After a short introductory roundup, students will present their GSoC projects in lightning talks and offer participants the chance to get questions answered. We will learn about the students projects at the program, their progress in contributing code, personal achievements and ways to improve the GSoC experience. The lightning talks will offer an impression of the students work and give developers and designers an idea for future collaboration projects with each student. In the final 30 minutes of the session we will open the floor to a discussion about how we can take (more) advantage of GSoC in the future.

Mario Behling is a German born technologist with more than a decade of experience in international ICT development, start ups and events organization. He is the founder of FOSSASIA and works closely with Asian and African partners to develop open ICT solutions for social change.
mariobehling.de

Ricardo Lafuente, Stuart Axon

Hacking Beziers with Python and Shoebot

In this workshop, we'll do an introduction to Python and the Shoebot engine for vector manipulation. Everyone is welcome: newcomers will find new ways to bend and break their beziers, while seasoned vector hackers can explore interesting new ways to use code for generative and procedural outcomes. The workshop will take the shape of a mini-hackathon, where we'll work on creating new example scripts, documentation, interesting recipes and hack on the Shoebot code itself (for the daring!)

Stuart Axon and Ricardo Lafuente are main developers of Shoebot, a Python vector graphics library first showcased at LGM 2010.
shoebot.net

Chris Murphy

What about the color?

Informal discussion on color management. Can run the gamut (pun intended) on color science, implementation case studies, success stories, best practices, work arounds for problems, present and future challenges and things to look forward to. Share and learn with others.

14:10

Break

14:30

Simon Budig

Fonts in Printed Circuit Board design tools

In this talk we'll have a look at commonly used Printed Circuit Board design tools (open- as well as closed source tools), especially with regard to font technologies and the effect on the aesthetics of PCBs. There are some peculiar restrictions to deal with, typical imposed by the "typical" data exchange formats, which in turn affect the way the traditional fonts have been designed. So the tools directly affect the aesthetics of the result. I want to look at ways to push the boundaries, improve the look of PCBs and solicit for feedback on these topics.

During his studies towards a math diploma Simon Budig got involved with the GIMP project, with him now being accepted in the old farts club. He is interested in graphics design, programming and electronics, with a strong focus on beauty and aesthetics. Drawing pleasure from a broad spectrum of topics he co-founded the Hackspace in Siegen, Germany, trying to foster the local nerd infrastructure. Simon Budig currently works as an embedded linux specialist in Siegen.
www.home.unix-ag.org/simon/

Slides

14:50

Juraj Sukop

Flat – Generative infrastructure for Python

The presentation introduces the recently released project called Flat. It is a library for creating and manipulating digital forms of fine arts. Its aim is to enable experimentation with and testing of unpredictable or automated processes, to inspect the beginning of the "new". It grew out of the needs for generative design, architecture and art. The concept of "design" is more of a subject of study yet to be delved into, hence the fitter term for subtitle is "infrastructure".

Juraj Sukop earned MA in Graphic Design at Academy of Fine Arts in Bratislava, where he is currently pursuing doctoral studies in the area of generative design and digital tools. He was exchange-studying at University of Art and Design in Helsinki and was awarded the National prize for Design.
xxyxyz.org/flat

Slides

15:10

Tom Lechner

Mesh Conceptions

This talk will demonstrate two tools in the context of tool interface sharing between different applications. One tool is a mesh tool, which has been gaining popularity in various open source projects lately. It can be used for many things, such as gradients, predictable image and path warping, and various special effects. The other tool is a clone tiler, as almost seen in Inkscape, plus a variation on that tool that allows custom recursive layout patterns.

Tom has been experimenting with various tool interface design in Laidout for the last several years. He is an artist living in Portland, Oregon, USA.
tomlechner.com

Slides

15:30

Brent Yorgey

Declarative, programmatic vector graphics in Haskell

Diagrams (http://projects.haskell.org/diagrams) is a powerful domain-specific language, embedded in the Haskell programming language, for creating vector graphics and animations. I will show some examples of what is possible using the framework, particularly illustrating the benefits and power of Haskell as a substrate for a graphics language. I will talk briefly about the community surrounding its development, and explain some of the current features in development as well as our longer-term goals for the project.

Brent Yorgey is a PhD student in the Programming Languages group at the University of Pennsylvania in Philadelphia. He loves communicating beautiful ideas, especially visually, and has been active in the open-source Haskell community since 2006.
see.comments.below.com

Slides

15:50

Christoph Haag

Back to the Future?

Between 2007 and 2013 I had the opportunity to realise graphic work for Linux Audio Conference 2008/2009, make art 2009/2010, chmod +x art 2010, Linuxwochen Linz 2010/2012 and the Libre Graphics Meeting 2013 using F/L/OS Software only. Instead of using F/L/OS replacements within a workflow common for proprietary design work, I took the chance to explore a world of software and approaches which were new for me, but actually have been around for quite some time. In which way does this 'step back' in computing history provide any insights for my current and future use of tools? The talk collects failures, learnings and attempts that contribute to my current conception of a F/L/OS approach to design, graphic design in particular.

Christoph Haag studied design at the Department of Hybrid Space/Academy of Media Arts Cologne. Approaching graphic design from the commandline and the commandline from a design perspective, he is currently extending usage into programming. Lives and works in Augsburg, Germany.
www.lafkon.net

Slides

16:10

Break

17:00

Gottfried Hofmann

OSL in Blender - The power of the plugin

Blender has been the forerunner of Open Shading Language support. OSL was included in the Cycles render engine months before it was available in proprietary counterparts. OSL enables shader creators to expand the capabilities of Cycles without fiddling with low-level code. This decoupling and the fact that OSL is simple enough to be used by artists with only minimal programming background has lead to a myriad of new Cycles shaders.This talks shows the benefits of a high-level plugin architecture like OSL for Open Source graphics programs by the example of procedural textures.

Gottfried Hofmann switched from proprietary solutions to a purely FLOSS pipeline in 2010. Since then he has been helping the Blender community by creating numerous tutorials, articles, interviews, some documentation and fixing bugs.
www.blenderdiplom.com

Slides

17:10

Tavmjong Bah

SVG 2 and the Artist

SVG is the vector graphic format for the Web. The SVG working group is in the process of updating the specification to SVG 2. This update brings many new features of interest to artists and designers: mesh gradients, auto-wrapped text, new blending modes, hashed fills, 3d transforms, etc. Experimental implementations of some features are already available in web browers and Inkscape. I will give an overview of the new features with demonstrations where possible.

Tavmjong Bah is an Inkscape developer/documentor and an SVG (W3C) working group member.
tavmjong.free.fr

17:30

Kenan Bölükbaşı

An Automated Sprite Rendering System using Blender

I'll present the system we use in our game company, Ekseriya Games, for automation of sprite rendering for 2.5D mobile games using fully Libre/FOSS solutions underneath including Blender, OpenCollada, ImageMagick, Linux, Bash & rsync etc. It makes the job of the designers much easier by automating everything possible and by making visual revisions on all graphics a one minute job. The system uses 3D models generated in the design department as Collada exchange files. Afterwards the system automatically: - imports the model - adds shading, texturing, lighting, cameras, environment & effects - adjust settings and renders sprite - generates atlas - compiles/runs the game demo My presentation explains: why?, what? (including live demo), how? (briefly), why libre graphics solutions? and Q&A.

CG Generalist and developer, currently employed in a game company, Ekseriya Games. FOSS & Lİbre Graphics supporter. Lives in Istanbul, Turkey. He has been using a fully open source software stack for 6 years as a professional, mostly Blender, Gimp, Inkscape, LibreCAD and ImageMagick on Arch Linux.
www.kenanb.com

Slides, Slides

18:10

Matthieu Dupont de Dinechin

Blender as a design tool for architecture.

The use of 3D software in architectural field is too often limited to the vizualisation of already designed projects. While Blender is very good at it, I will mainly present my use of Blender as an architect during the design phase of a project : How to explore form and spaces directly in 3D with the modeling tools of Blender. How to design details of a building directly in 3D with the precision tools. How the interactive photorealistic rendering of Cycles can really help the way one choose lightning and materials of a project. Those fields, (but the « simple » vizualisation too), will be illustrated by exemples of my professionnal projects, and personnal researches.

Architect specialized in ecological buildings, I use free softwares for almost all my needs. I'm the author of the french book « Blender 2.6 : 3D pour l'architecture » (Eyrolles), and I wrote a part of the book « Créer avec Blender » (Pearson). I teach Blender in the Grenoble School of Architecture
viralata.fr/en

18:30

Wojtek Grabczak

Introduction to Open Source 3D Printing

In the presentation I will give a brief introduction to concept of 3D Printing following showcase of various open source printers and free/open source software that provide a complete pipeline for personal 3D printing. I will talk about the process of 3D printing, including designing and modelling an object in Blender, slicing in Slic3r and finally printing it on an open source printer, this will also include various tips and techniques used to achieve best results. I am planning to bring my Printrbot Jr (V2) to the meeting.

I am a Computer Animation course graduate, 3D generalist and an open source software user. I have 3,5 years of experience using Blender 3D and 6 years of experience using GIMP. I have Recently attended LGM in 2013, Blender Conference 2012 and 2013 and a short talk by Richard Stallman in 2013.
wojtek.gr

Slides

18:50

Steve Conklin

Knitting machine hacking - how I helped bootstrap the 'movement'

The story of how I started hacking Brother knitting machines, wrote a disk emulator for them, and reverse-engineered most of the data format for them. How this enabled other knitting machine hackers and artists to continue the work, and a review of the progress and projects that have been made by various people and groups.

I am a Linux Kernel engineer, experienced with microprocessors, microcontrollers, and electronic design. I participate in a number of open source projects, and reverse engineered the basic file format of Brother knitting machines, and that work has been used and extended by many people.
ai4qr.com

Slides

19:30

LGM 2014 Party!

Moritzbastei, Universitätsstraße 9 04109 Leipzig
www.moritzbastei.de/

Friday April 4th

09:00

On-going coding + ad-hoc meetings

Coffee

09:30

LGM Code of Conduct meeting

At this meeting we will decide whether the Libre Graphics Meeting should adopt the principle of a Code of Conduct. The meeting is live-streamed and archived, allowing remote participants in other timezones a chance for feedback. The decision will be announced at the closing session.

11:30

Break

12:10

Steve Conklin

The basics of reverse engineering: How and Why?

Tthis would cover various aspects of why you might want to reverse engineer a device or system, which tools to use, and how to proceed. As a workshop, this would involve some hands-on reverse engineering of a simple consumer device (to be determined). The workshop would probably involve use of open hardware debugging tools such as the "Bus Pirate".

I am a Linux Kernel engineer, experienced with microprocessors, microcontrollers, and electronic design. I participate in a number of open source projects, and reverse engineered the basic file format of Brother knitting machines, and that work has been used and extended by many people.
ai4qr.com

Slides

Peter Liljenberg, Artem Popov

BOF: The future of metadata

Metadata has been something that professional photographers make sure to embed in their image files to describe the photo and identify themselves as the creator. Now, with massive sharing of images and videos online, everyone is a creator, and deserves credit when their works are shared. This BOF will look at what improvements libre graphics tools need to the metadata support to help ensure this.

Peter Liljenberg is a developer at Commons Machinery, mostly mucking about in Python, Javascript and C to improve the support in tools and services to handle metadata for attribution and licensing of creative works.
commonsmachinery.se/

Jon Nordby, Henri Bergius

Visually programming libre graphics tools

Our current libre graphics tools are, like most software in the world, predominantly "written" as imperative textual code; in languages like C, C++, Python. At the same time, many users/artists perfer to communicate visually. Tools like node/graph-based editors allow them to "program" complex things: parametric 3d-models, animations, visual effects and audio synths. * Can we use similar, interactive & visual programming, methods to create our libre graphics tools? * By adopting such methodology, can we further blur the lines between user and developer? * Can we easier avoid scaling, complexity and interoperability issues with nodes/components as a programming primitive? * What technology do we have for this and what would we need to develop? Let's find answers to these questions!

Jon is an software engineer and MyPaint, GEGL, OpenRaster contributor. He is now working on alternative software development methods to imperative textual programming. His first experiment is MicroFlo, a flow-based programming runtime for microcontrollers (Arduino etc).
www.jonnor.com

Eduardo Merchán, Juancho , Myriam Cea , Rúben , David

Please feed the monster! Creating and improving graphics for Wikipedia with FLOSS tools.

WikiArS is an initiative to involve art and design schools in the creation of free content for human knowledge projects as Wikipedia. Now the initiative is ready to be replicated or adapted in other places across the world with the participation of local contributors. LMG offers us the posibility of spreading the project through a workshop with the whole Libre Graphics community. At the workshop, drived by members of MediaLab-Prado Gráfica Liebre and Wikimedia España we will work in the creation and improvement of images with FLOSS tools, for Wikipedia. These images will be uploaded to Wikimedia Commons and CommonsArchive using free-use licenses. We would like to incorporate FLOSS in wikiArS methodologies and this workshop could be a pilot scenario to develop a workflow for that.

Myriam Cea, Juancho Capic and Edu Merchán, are members of the "Gráfica Liebre" collective, based in Madrid. Rubén Ojeda (historian, member of Wikimedia España) and David Gómez (design teacher, artist, member of Wikimedia España & Amical Wikimedia) are wikimedians and promoters of wikiArS.
graficaliebre.hotglue.me/

Michael Zöller, Alex Dumitrache , Georg Hofstetter

Magic Lantern - Workshop

Accompanying workshop focusing mostly on advanced photography with Magic Lantern's unique functionality like raw overlays (histogram and zebras), ETTR, bracketing, dual ISO, focus stacking, the manual focus tools, long exposures, fisheye correction. Obviously participants are encouraged to bring their cameras and we will be happy to help with installation and setup.


magiclantern.fm

14:10

Break

14:30

Lightning talks

15:10

Pierre-Yves Chibon, Sirko Kemter

Nuancier- Community generated and selected artwork

Interface customization is one of the key elements used by Linux distributions to distinguish themselves from other distributions. This customization may involve changing the icon theme used, the color of the window frames, and of course the easiest: the default wallpaper. . Wallpaper is the easiest element to change for a Linux distribution, but it is also the first main visual element seen by users and community members when starting their computer. It is therefore important to involve the community in the process of choosing this wallpaper. How Fedora solves the problem to include the community into that process that explains the talk.


blog.pingoured.fr/

15:20

Myriam Cea

Libre Graphic Workstation at Medialab-Prado Madrid

The aim of my presentation is to show Libre Graphics workstation's evolution and development at Medialab-Prado Madrid. The Libre Graphics workstation at Medialab is conceived like an open studio where anyone, whether professional or amateur, artist, designer, developer or general public, is welcome to read, learn, talk, discuss, research, experiment or produce with Libre Graphics. The Workstation is intended to work as a node of LGRU project. In the last LGM2013, the Station started to work in a new emplacement at Medialab-Prado’s brand new building 'Serrería Belga' and has begun to work in different directions and projects, such as: Libre Graphics Open Thursdays Libre Tools workshops Print Party Build Your Own Tool Mantera Jam Session WikiArS Project Poetic Resistance group Grafica Liebre

Myriam Cea, is a graphic designer in charge of the Libre Graphic workstation in Medialab-Prado from where she develops an active research on open/free software tools and collaborative Design processes.
medialab-prado.es/graficalibre

15:30

Femke Snelting, Alex Leray

Relearn (Variable Summerschool)

Relearn is a temporary artschool without teachers or rather it has as many teachers as it has participants. It is about sharing and trying new cultural practices, and is entirely running on Free, Libre and Open Source software. The first edition took place in August 2013 in Variable F/LOSS Arts Lab in Brussels. During five days, 40 people from all over the world gathered to learn from each other about experimental design. From 7-11 July 2014 a second edition will take place. This time Relearn expands to include Libre video, sound and hardware. In our presentation at LGM we'd like to show methods and outcomes from the first edition of Relearn.

15:50

David Gómez Fontanills, Rubén Ojeda

wikiArS, involving art & design schools in free knowledge wiki projects

wikiArS is an initiative to involve art and design schools in the Wikimedia movement's free knowdledge goals; mainly througth the creation of graphics for Wikipedia as: educational and scientific images to better understand explanations; historical recreation of buildings, personalities and events; scientific illustrations about animals or plants; and portraits of XX century people whom doesn't exist free photos. To help the students to produce good-quality images we apply a three-supervision model of school teacher for graphic techniques + Wikimedian tutor for publish, licenses and community rules + expert advisor for scientific issues. With the ongoing deployment of the initiative in Madrid and the collaboration of MediaLab-Prado, we want to incorporate the use of libre software as well.

Rubén Ojeda (historian, member of Wikimedia España) and David Gómez (design teacher, artist, member of Wikimedia España & Amical Wikimedia) are wikimedians and promoters of wikiArS in Madrid and Catalonia respectively
https://outreach.wikimedia.org/wiki/WikiArS

16:00

Christoph Schäfer, Jason Harder

Scribus in Real-World Scenarios: Pros and Cons

Jason Harder, a DTP professional, and I want to present some real-world use cases of Scribus. Jason has published a lengthy blog-entry (in German) comparing Scribus, XPress, CorelDraw, and InDesign. He intends to describe his experiences in detail and to answer related questions. I'm planning to cover some corner cases, including some for which only Scribus turned out to be a viable solution.


www.scribus.net

Slides, Slides

16:20

OSP Open Source Publishing, Eric Schrijver, Stéphanie Vilayphiou

Ethertoff release announcement

OSP releases a wiki built around the popular Etherpad Software. Easy to install as an Etherpad-plugin, Ethertoff allows groups of collaborators to write text, but to also edit the corresponding stylesheets and to generate a PDF version. Designed for fluid transitions between writing, editing and designing, Ethertoff seeks to redefine the space of collaborative writing and of book sprints.

OSP is a heterogenous caravan of people that make graphic design using only free and open source software. Designing, researching, teaching: for print and web and its hybrids, creating visual identities and digital utilities, always digging for a more intimate relation with the tool.
osp.constantvzw.org/

16:40

Break

17:00

Julia Velkova Öberg

Creating Synfig's first official video training course in English: a personal experience

The main goal of this short talk is to summarize some challenges and personal experiences from dubbing the English version of the first official video course about creating animation in Synfig. The talk could be useful for those who are interested in ways of making localized animation training courses quickly and with non-professionals through online collaboration. The points I plan to cover are: - How to organise the work with people who live 6 timezones away and are busy most of the time? - How to get professional results with non-professionals? - When can the course be considered ready? (or when does the good become good enough?)

With background in the free and open source movement on the Balkans, and work on issues related to Internet freedom, I am currently pursuing a PhD in Media and Communication studies at Södertörn University in Sweden researching open animation projects made with Synfig and Blender.
webappl.web.sh.se/p3/ext/content.nsf/aget?openagent&key=sh_personal_profil_sv_832804

17:10

Sebastian König

Reconstruction of a medieval manikin with Blender

The GRASSI Museum für Angewandte Kunst in Leipzig is exhibiting one of worldwide 8 medieval manikins by the so called "Meister IP". Those wooden puppets used to have movable limbs and bodies, but nowadays these precious figurines may not be moved anymore. To find out about the inner workings of the manikin in the Grassi Museum they commissioned a computer tomographic scan, a 3d animation and a 3d print. Blender was used to clean up the mesh, do the rigging and the animation and to prepare the mesh for 3d printing. You can find out more about that here: http://www.blendernation.com/2013/12/16/digital-recreation-of-500-year-old-manikin-figurine/ This presentation explains a bit more about that process.

Since my diploma for art education in 2006 I am working as a freelancer with a focus on 3D, animation and VFX. In 2012 I participated in the Open Movie "Tears of Steel". Being a Blender Foundation Certified Trainer I am also doing training courses and DVDs to teach people how to use Blender.
3dzentrale.com

17:30

Frederik Steinmetz

Contributing to the community: Writing add-ons

After seeing what many coders from around the world were contributing to Blender, I wanted to do something as well. When I stumbled over a couple very repetitive steps I thought: "I'm using a computer, I should just teach it to do it for me". So I Started writing ARewO The Animation Replicator with Offset.

I have been a very active member of the Blender - Open Source 3D community for four years. I learned a lot by following tutorials and in 2010 I started making my own tutorials. In 2011 I joined forces with blenderiplom.com, where we offer free tutorials in German and English.
blenderdiplom.com

Slides

17:50

Thibault Saunier, Mathieu Duponchelle

Next-Generation F/LOSS Video Editing with Pitivi and GES: Status and Roadmap

Pitivi is a video editor built upon GStreamer and that integrates well in GNOME (and other desktop environments). It aims to be an intuitive and flexible application that can appeal to newbies and professionals alike. This talk will present the Pitivi video editor and the GStreamer Editing Services library, including topics such as: - An introduction to Pitivi and GES - Recent features and improvements - The roadmap ahead - Possibly a live demo?

Thibault and Mathieu are part of the team of enthusiasts maintaining the Pitivi project. Through their involvement since 2010, they have played a key role in bringing Pitivi's architectural overhaul to completion. Their contributions span Pitivi, GStreamer and GES, among others.
pitivi.org

18:10

Alexandre Gauthier

Natron: video compositing software

As of today there's a breach between proprietary compositing software and the open-source community. In the result of this, compositing is an activity poorly present in education and research. We propose a new open-source cross-platform compositing software compatible with OpenFX.This standard is widely used by the industry softwares and is surely a must-have for a compositing software.

I finished my master's degree in computer science in 2013. I have been mostly interested with computer graphics and computer vision. I'm now working at INRIA to continue on a full-time basis developing my project: Natron. It is a 2 years old project of an open-source compositing software.
https://natron.inria.fr

Slides

18:50

Francesco Siddi

Project Gooseberry - Open Animated Feature from the Blender Institute

We are going to bring together the best of the open source CG talents to work on a 3D animation feature film. With so many small studios and teams around the world now using Blender and other open source tools, it’s a logical and challenging next step to bundle them in a massive online project to work on their own film, nicked "Project Gooseberry". Project Gooseberry is a real “no-budget” indie film. Blender Institute thinks it is feasible to produce in the range of a 2-3M euro budget. This can be raised online and via subsidies and sponsoring. We then can go all the way as a real “open movie”, with a lot of freedom and realize it as “our own film” for real - also because the low budget requires everyone to invest in it a lot. http://gooseberry.blender.org

Francesco works as Production Coordinator at the Blender Institute. He has produced the animated short series Caminandes and is involved with several blender.org projects.
www.blender.org

Slides

19:10

Break

Saturday April 5th

09:30

On-going coding + ad-hoc meetings

Coffee

10:00

LGM2015 preparations and team recruitment

This is where you need to go if you want to help out organising the next edition of LGM. We will discuss how to make the tenth edition even better and establish teams that will each work on specific tasks.

For proposing a 2015 venue, see this page:
libregraphicsmeeting.org/2014/call-for-location/

12:00

Break

12:30

Patrick David, Tobias Ellinghaus

Utilizing FL/OSS tools in a photographic workflow – Part II: The Work

This workshop guides people to work through images start to finish. First we will introduce darktable to import images, do some quick culling and process a few shots. Then advanced techniques can be shown making use of tools like GIMP, Hugin, LuminanceHDR. Afterwards people can get help to get up to speed with the programms shown. Everyone who didn't join the photowalk is welcome, too.

I am Pat David, the same one who is responsible for Part I, the photowalk. And I am Tobias Ellinghaus, to some known as houz. I am a developer of darktable, longtime FL/OSS user and occasional photographer.
blog.patdavid.net/

Tom Lechner

Impose This

This workshop will deal with imposition of pages into books and other materials. It will be mostly hands on, non-digital, demonstrating adaptable algorithms of folding with plain paper. Learn what imposition is, and why you should care about it in the production of books. Book signatures, accordion books, strange shapes, and more.

Tom makes Laidout, which implements many of the things in this workshop. He is an artist living in Portland, Oregon, USA.
laidout.org

Dave Crossland, Vernon Adams, Octavio Pardo, Alexei Vanyashin

Crafting Type: Fontforge Workshop

Learning type design is a great way to deepen your understanding of typography. Zooming in to this level is still rare, and being able to drill down with clients and other designers sets you apart. Type can seem like a dark art, almost as if it is made by magicians. But we have developed a learning experience that reliably evaporates the sense that typography and type design is impenetrable. We will reveal type design secrets so that you will leave the workshop with more confidence in choosing and using type. You will know how to analyse the suitability of a font family for any given typographic task, and how to craft your own type using only libre software. Please bring a laptop with Fontforge installed. Learn how at http://fontforge.github.com

Already submitted
craftingtype.com

Manuel Quiñones

GEGL is not GIMP - creating graphic applications with GEGL

In this workshop, we'll see how easy it is to create common functionality of graphic applications like layers using GEGL and GObject introspection bindings. GEGL is impressive. It is known among users for the new features that it brings into GIMP. But the first G in GEGL is for "generic", and of course we can take advantage of it in our graphic applications. To ease the development, we can use GEGL from scripting languages like Python and JavaScript, through its GObject introspection bindings. In this workshop we'll go through incremental examples, building applications around GEGL graphs. In particular, Ill be showing a prototype of a traditional animation app, using the brush library from MyPaint. We'll do a timeline, onion-skinning, and more.

Manuel Quiñones is a programmer and filmmaker from Santa Fe, Argentina. He admires traditional animation. In 2011 he directed a short film Viaje a la tierra del Quebracho which was executed using FLOSS. He likes to program graphic tools. He is also an activist in Free Culture and Creative Commons.
www.animacionquebracho.org.ar/

Larisa Blazic and others

Free culture aware educators in art and design education

After a first meeting in Madrid in 2013, the international network of Free culture aware educators will meet again in Leipzig. Educators interested in the link between free culture and art and design education are welcome to join. Over the last few years we have seen a growing attention for Free, Libre and Open Source software within art education but these efforts remain often linked to the energy of individual teachers or even students. This BOF is meant to exchange experiences, skills and specialisations between peers, and to start building methods and course material together.

The network of Free culture aware educators in art and design education is part of the Eightycolumn network. Eightycolumn is a network of artists, musicians and designers using, teaching, learning, writing free software as part of their practice.
eightycolumn.net

14:30

Break

14:50

Lightning talks

Sign up for these ultra-short talks on the spot!

15:40

Steve Conklin

Open Hardware devices to aid software testing

This presentation covers two Open hardware projects which were designed in order to support testing of the Ubuntu Linux operating system. The first is a simple unit which allows a monitor to be remotely connected and disconnected from a VGA port, in order to test hotplug functionality. The second is a test set which allows connecting multiple mobile devices for power consumption testing.

I am a Linux Kernel engineer, experienced with microprocessors, microcontrollers, and electronic design. I participate in a number of open source projects, and reverse engineered the basic file format of Brother knitting machines, and that work has been used and extended by many people.
ai4qr.com

15:50

Nathan Willis

Inklinging Inklings

This talk is a summary of my personal project developing a Python file converter for the Wacom "Inkling" digital pen. The pen stores digital traces of sketches made on paper, which can be offloaded later, although the official format is closed and the provided software proprietary. Primarily this is a tale about getting more usage out of a proprietary product, but there is also value to be found in studying one-off file formats and what one can discover through reverse-engineering.

I am a free software journalist by day, open font designer by night.

16:00

Fateh Slavitskaya, Bassam Kurdali

Distributed Free-Cultural Production and the Future of Creative Economy

A field report from the Urchin animation studio and libre media group, proposing a development path that unites federated publishing with decentralized production. It responds to the problem of F/LOSS tools and free culture as marginal zones, and asks how we can implement advantages of the libre modality without merely imitating the topography of the restrictive commercial world. More broadly, it considers how we can galvanize a distinct ecology to re-seed the internet (and global policy) according to the conventions of freedom, if we can create a compellingly attractive use case for them. This talk touches on Blender, Mediagoblin, Krita, Inkscape, Gimp, Pitivi, Ardour, and issues of funding in both software and the arts.

Founding producer of the Urchin studio and libre media group, Fateh works at the juncture of F/LOSS tools and free culture to explore new modes of animated and live-action filmmaking. She maintains an industrial consultancy, and campaigns on behalf of a variety of F/LOSS projects.
urchn.org

16:20

Danja Vasiliev, Michael Zeder, Joscha Jaeger

Superglue, phase 2

SuperGlue provides an alternative for centralized Web - it divides the process of dynamic content manipulation into two separate tasks, each executed on a platform the best suitable for it. Power-hungry processing of user interactions is done in a Web-browser running on user's laptop and storage of resulting data happens on a tiny Web-server installed on user's desk.

Danja Vasiliev is a Critical Engineer and one of the creators of Hotglue - web-authoring system used by thousands. http://k0a1a.net http://criticalengineering.org
superglue.it

16:40

Ana Isabel Carvalho, Ricardo Lafuente

Dear designer, have these cool tools

Getting designers to switch their tools is always a hard task. Convincing them to abandon their proprietary tools for F/LOSS ones is an even harder challenge. We know that the "You can't do professional design without going the Adobe way" meme is untrue, and it is our personal itch to disprove it. For that, we're cooking up a kit of tools and assets that can help anyone wanting to try Free Software tools for their design practice. The Libre Graphics magazine is one of the ways we have to prove that one can design and *print* with an F/LOSS based toolchain. What tactics can we resort to in order to get other designers out of their proprietary habits?

Libre Graphics magazine is a print publication devoted to showcasing and promoting work created with Free/Libre Open Source Software. We publish work about or including artistic practices which integrate Free, Libre and Open software, standards, methods and licenses.
libregraphicsmag.com/

Slides

17:00

Break

17:20

Allan Day, Jakub Steiner

GNOME Design: Open to all

GNOME design is an active open design effort, and open design has become increasingly central to how the GNOME project operates. We will talk about the design activities taking place within GNOME, and the role that design plays within the project. We will also talk about why open design is important to us, and how you can get involved.

Jakub Steiner and Allan Day are both long serving contributors to the GNOME project. Between them, they work on almost all parts of GNOME design, and are proud to be key members of the GNOME design team. They both currently work for Red Hat.
wiki.gnome.org/Design/

17:40

Sarup Banskota, Emily Dirsh ,

GlitterGallery: Taking the designer's office online

Two years ago at LGM 2012, Emily and Mo from the Fedora design team introduced GlitterGallery, their pitch for an open source GitHub for design folks. As part of a GSoC project under Fedora the summer of 2013, I worked on GlitterGallery and it has been receiving lot of love ever since. In this presentation, I will introduce the new GlitterGallery 0.1 (to be made publicly available on a URL by the end of Jan). I'll be discussing about my observations as I spoke about GlitterGallery with designers from world over. Apart from introducing features and a really quick how-to on setting GlitterGallery up for any organization with just one click, I will spark an interactive session about GlitterGallery's future as a complete office for open source designers online.

I'm 20, undergrad student from India. I've co-authored GlitterGallery and I'm part of the Fedora design team. I'm a design enthusiast, have been a former intern at Cleartrip where I helped with UX decisions. I steer a small web production house & also run the tech{know}logy club in college.
in.linkedin.com/in/sarupbanskota

Slides

17:50

Onyeibo Oku

FreeCAD's "Arch" Workbench: Bridging the Gap in the Linux (AEC) Design Tool-set

Trending approach to building design is known as Building Information Modeling/Management (BIM). As the term implies, 3-Dimensional Modelling is involved. Blender targets the CGI industry. Therefore, it is not suitable for this kind of modelling. Industry Standard BIM software are parametric providing GUI for adjusting building (AEC) object properties Architectural (Arch) Workbench aims to bridge via its host application (FreeCAD). FreeCAD is built on OpenCASCADE and is parametric. It also provides opportunity for extending its core via Python and C/C++ API. The Workbench is mostly experimental. This talk/paper explores some of the issues that are currently under consideration for the next release (0.14), evaluation of existing features, and development plans for the near future

Architect, CG Artist, Fedora Design Member and a lecturer at Enugu State University of Science and Technology, Nigeria
twohot.wordpress.com

18:00

LGM Group photo

18:20

Closing session: LGM 2015

Closing off the 2014 edition and discussing proposals for 2015

For proposing a 2015 venue, see this page:
libregraphicsmeeting.org/2014/call-for-location/